FULL GAME RULES
Pick your side. Find your lane. Let’s play.
The game
4 Quarters
There are four quarters in each game.
A quarter ends when one team reaches the end of the field, scores a touchdown (TD), and the extra point is kicked.
Roll & move
How to Roll the Dice
Place all 8 dice inside the provided cup. Use two hands and roll all the dice out of the cup at once onto the field of play to move your team.
The field of play is inside the red boundaries, from left to right and from touchdown to touchdown.
No slow rolls. Roll all eight dice out of the cup together in one quick motion.
How to Move
Each die showing a player’s game field number moves that player 10 yards. Players move according to how many matching game field numbers are rolled.
Each player rolls one die to find their lane, called the game field number. After each quarter, roll again to determine the game field number for the next quarter. This way, a player does not have to stay on the same number for the whole game.
Battle!
Head-to-Head in the Same Lane
When two teams traveling in opposite directions meet in the same lane, they must battle before passing each other.
Each team rolls three eight-sided dice. The highest total wins. The loser moves back 10 yards and pauses for one roll.
For example, if the next player rolls the losing player’s lane number, the losing player does not move forward on that turn.
How to score
Touchdown · 6 Points
Reach the end zone from the starting position to the TD placement on the field. Then choose an extra-point kick or a two-point conversion.
Extra Point · 1 Point
Use the triangle football to kick extra points through the goalposts. All extra-point kicks are made behind the starting goal-line area.
Using two hands, set up the triangle football behind the starting goal-line area and flick. If it goes through the goalposts, your team earns 1 point.
Two-Point Conversion · 2 Points
After a touchdown, you may choose a two-point conversion. Pick odd or even, then spin the provided spinner. A correct guess earns your team 2 points.
Win the game
How to Win
The team with the most points after four quarters wins.
Ties
If more than one team makes a touchdown, a kick playoff determines the winner. If both players miss or both make their kick, both move back 30 yards and kick again.
Keep moving back 30 yards until a winner is determined. After two consecutive kicks, a player may select a two-point conversion.
Penalties
Out of Bounds
If any of the 8 dice stops outside the field of play, the roller receives a 10-yard penalty for each die outside the boundaries. The boundaries are marked in red on the left, right, top, and bottom.
Everyone else moves according to their corresponding game field numbers. A die outside the field is not rolled again; it is counted where it lies. Do not touch the die until its number is determined.
Too Many Men on the Field
Rolling more or fewer than the 8 dice for the represented players results in a 10-yard penalty.
Moving Your Helmet
Each player is responsible for moving their own helmet.
The challenge flag
One Challenge per Player
Each player receives one opportunity to use the challenge flag during the match. Any player may throw the flag.
The referee announces “odd” or “even,” then spins the spinner. If the result matches the call, the referee announces, “After further review, the call stands.”
If the result does not match, the referee announces, “After further review, the call is overturned,” and no penalty is assessed.
Specialty rolls
Hail Mary
If all 8 dice show the same number (1–8), the roller scores a touchdown. The other player on that game field number may move no more than 30 yards.
If that player reaches the end zone within those 30 yards, the score is tied. Use the tie rules to determine the winner of the quarter.
Bro Roll
When every die shows a different number, you receive an extra 10 yards.
Join the Party Roll
When you roll three doubles but none of the dice matches your field number, you may move 30 yards to join the party, but receive no extra yards.
Split Roll
When you roll two sets of three matching dice, choose one of two options: move forward 20 extra yards, or give one player a 20-yard penalty.
The player whose field number matches the roll still moves forward if that player was not selected for the penalty. The roller cannot choose both options or receive any additional extra yards.
Optional adult play
Drinking Version
In the original rules’ drinking variation, when a player rolls any specialty roll, everyone else takes a drink. This is an optional variation for adults.